“Α visit to an ΑΙ City”

Main Idea

Students are expected to create a code within the “Pictoblox” software. The primary objective of this task is to acquaint students with facial and emotional recognition and allow them to utilize a translator

Creator Dimitra Dimitrakopoulou
Subject Language and Computer science
Length 1-3 hours
Pedagogical Approach Project-Based Learning
Competences

Basic skills in programming

Students can collaborate and share ideas

Grades Grades 7-12
Technologies

Computers or tablets with internet access.

Pictoblox software

Evaluation Tools

Teachers can evaluate the codes created by students with the Pictoblox software.

Discussion: Teachers assess students’ ability to reflect on their experiences and learning outcomes.
   

Learning Activities

Description

In this learning scenario, students should create a code, immerse themselves in programming, and explore facial and emotional recognition. In addition, they will use the software’s translation feature.

Worksheets

“Once upon a time in the not-so-distant future, there were two curious travelers named Maria and Alexander. They have always been fascinated by the rapid advancements in technology, especially in artificial intelligence. Their lifelong dream was to visit a city where AI was not just a tool but a way of life. One day they received an invitation to visit another planet and a city where artificial intelligence was seamlessly integrated into every aspect of daily life. However, they had to create a digital identity and there was a special rule to get inside the AI city. They had to display their surprise and greet the city in the Zulu language with a cheerful “Good morning” in order to gain entry.

Challenge: Αccess to AI city

1.Open the Pictoblox software and start Coding

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2.Create your digital identity. You should look surprised at the photo and say hello to the Ζulu language. (Use the square box as a sprite)